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Skaven, 1996, age 13 |
The gist of the post is that Ron felt the incredible amount of detail put into the new Dark Eldar models would lead to poor quality or unpainted Dark Eldar armies because people today don't have the time, patience or art degrees to do them nicely.
One point Ron made was that you can't teach someone to have patience - and he's right. There's no tutorial one can follow and walk away with it - it just comes with time. This led to the question of how do we nurture a new artist so that they arrive at the point where they're creating things they're happy with, are testing their limits and haven't pulled all their hair out by the end?
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Eldar Guardian, 1996-ish, age 14 |
It helps that his switching to Orks was also inspired by his own interest in how cool he thought they looked and was genuinely interested in sprucing them up.
The Problem
When you're looking at detailed miniatures, it's very easy to be quickly blown away by what you're seeing. I remember as a kid looking at 'Eavy Metal books displaying incredible Golden Demon works and thinking "There is no way I'll ever be that good." This is slightly disheartening.
What the new artist needs to be aware of is that those artists [usually] don't have entire armies of beautifully painted models. What they're seeing are contest one-offs and commissions. It takes an abundance of time to create works of art of that scale. For most, this means months of time here and there, or weeks if their evenings are free / they don't have a job-significant other / work in a hobby store and can paint during the day. (unless they have extremely understanding family)
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Igor, 1997, age 15 |
Even artists who walk away from Golden Demon competitions with the coveted Slayer Sword will often have table-top (or close) quality armies because it simply takes too long to create 30, 50 or hundreds of miniature masterpieces.
So the new artist has seen examples of incredible art and wants to become just as good. They turn to the internet in search of tutorials that will show them how the pro's do it. Well, it doesn't really work like that. There's too much information available - not only does it get overwhelming for people just starting out, but as with anything, learning is a process and you can't start with advanced techniques right away. Many tutorials are hard for new artists to follow, no matter how much detail the tutorial gives. I don't expect people to replicate what they see on my Step by Step page - my hope is that they find ideas and inspiration as well as see practical examples of what you find on my Techniques page.
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Lair of the Orc Lord, 1997, age 15 |
NOBODY is ever expected to be great at what they do when they first learn it.
Don't be disheartened at any time that you are LEARNING.
I think there's a misconception that it's hard to paint miniatures well. Ultimately, it often comes down to how much time you want to invest into your minis to make yourself happy:
- Like how your army looks after some colour and a wash? There's nothing wrong with that.
- Feel like taking a little more time to dry-brush on a highlight? Great.
- Don't want to spend 17 steps just to colour your terminator's armour? Your sanity thanks you.
- Spending as much time on a single limb as you used to on an entire model? Now you're headed in the right direction.
It doesn't have to be a matter of incredibly hard techniques that take ages to pull off. One of the first steps to becoming a great painter is to learn the patience it takes to treat all the small details on a model equally.
For example, recognize that an arm is more than just an arm and treat each section equally - it's a hand, jewelry, cuffs, cuff links, elbow pads, etc. This doesn't make your job any harder, it just takes longer.
Choosing how much effort to put into a project is a choice to make, not a skill to learn. Your time investment will affect your final product. It's OK if you choose not to spend more than an hour on each model, just don't expect it to look like something you'd get from spending 10 hours on.
For example, recognize that an arm is more than just an arm and treat each section equally - it's a hand, jewelry, cuffs, cuff links, elbow pads, etc. This doesn't make your job any harder, it just takes longer.
Choosing how much effort to put into a project is a choice to make, not a skill to learn. Your time investment will affect your final product. It's OK if you choose not to spend more than an hour on each model, just don't expect it to look like something you'd get from spending 10 hours on.
Solution
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Barbarian and Vampire, 1997/98, age 15/16 |
Read his introduction and views on the project here.
Every other Wednesday, starting this week, Ron and I are going to post a tutorial using basic techniques that should be easy to follow and reproduce. This'll be a 6 part series. The theme each post will be similar, that way you get a couple perspectives on creating a final product. We'll link to each others works during this series so you can see both progressions. I'll also be adding these to a "Back to Basics" section on my Step by Step page.
We're going to start with a model based with White Primer, then one with Black, explaining the reasoning for each. From there we'll look at similar models; Sci-Fi, Cloth/Leather, Metallic Armour and finally muscles/hair/fur.
Each of these tutorials will use simple techniques, a limited number of steps and colours and display that it's not that hard to make decent quality miniatures. We'll also detail each step and explain our method throughout. Our hope is that you'll learn some ways to make painting easier and simpler while creating minis that look good and you're happy with. Maybe you'll even start taking the time to experiment for yourself and learn the patience it takes to take your models those extra steps.
Also, because I haven't plugged it recently, I think all new artists should have a look at my Hobby Safety post so they can be aware of how to stay safe while having fun.
(Wow, I forgot so many of my earlier models were fantasy. I started with Space Marine, the precursor to Epic and Titan Legions, before moving on to Warhammer Quest and Warhammer 40k. And yes, while I've been painting for 15 years, there have been _many_ breaks that can be measured in years in there.)
The initial Back to Basics series has completed
You can view each of the tutorials here: