via, artist unknown |
Once you have these questions figured out, you can begin the actual creativity. As I said, these steps can occur in any order, as inspiration hits us all at different moments. The important thing is that you're thinking about these things, and recognizing how one affects the other.
The System
If you don't plan on playing this army, ANY system is an option!
Break out of your Games Workshop box for a moment and take a look at what some of the other developers are designing. There's a lot of great sculptures out there if you look at other manufacturers of miniatures. (Take a look at my Resources page for a list)
If you still want a playable army, maybe this is an opportunity to try a new developer (like Privateer Press) with your friends, or to play at a local club. Try to find somewhere you can watch and perhaps try some games of the new system before investing if you are interested in playing.
The Army
Warhammer 40,000 Memes |
Determine if the play style is something you'd enjoy. Every army has a different play style. There are up sides to enjoy, and down sides to accept. A few examples:
- Playing a horde army
- + You've got TONS of models.
- - They don't do much by themselves.
- + You can afford to lose models.
- - Your tactics need to involve losing those models.
- Playing a small elite army
- + Your soldiers are all very powerful.
- - Every model lost is a tragedy.
- Playing a "glass-cannon"
- + You can deal a LOT of damage
- - You crumble when you're hit back.
No matter what system you're looking at, you'll probably find that armies have similar styles across platforms. If you're changing systems, will you look for an army that plays similarly to your current army, or do you take this opportunity to try something different?
The List
This will be influenced a number of ways.
via |
Casual gamers might pick an army based on background. (fluff) Great stories can really make a game. This'll have a mix of both style and play-ability.
Casual to Non-Competitive people will often be artists who might just pick what "Looks cool together." These armies might not even be legal to play, which is ok - army composition can make a nice looking bunch of minis that'll sit on a shelf somewhere.
Your Inspiration
Now that the Army and List stuff is out of the way, lets get creative!
By now you've looked around at other systems and what the the various forces in each look like. Has this given you any ideas? Did any of them jump out at you and say "You would have a blast painting me!" I encourage you to choose an army based on something that makes you feel passionately about working on them - that'll help keep you motivated to work on what will be a time involving project. Keep this image of your ideal army in your head as you work out the finer details.
Keep notes. If it helps, make a word document and fill it with screenshots from around the internet of things that you'd like to incorporate into your design. Even the worst sketch or stick figure can help jog your memory of an idea you had... and it beats forgetting what you wanted to do.
Themes
There are different ways to sculpt and paint your army, and all will create the final look of your force. All your units should be painted similarly to keep a flow across your army.
Idealism
self, Space Hulk Terminator made First Cut, Games Day |
Perhaps a strong looking Ultramarine force, with it's chapter colours flying boldly or a pristine Eldar host with vibrant colours and armour made into shimmering metallics using iridescent paint.
Fluff
Heroes of Armageddon Speedfreak by Goatboy |
Perhaps an Ork player wants to create a Speed Freak army and focus on a whole bunch of junky but sporty, pieced together, suped up vehicle heavy force.
You can take it a step further, like Goatboy did for the Heroes of Armageddon, and modified even walking Orks to blend in with the theme of the rest of the force.
You can take it a step further, like Goatboy did for the Heroes of Armageddon, and modified even walking Orks to blend in with the theme of the rest of the force.
Background
self, Dire Avengers based on art on an old Eldar codex cover |
self, Harlequins: The Storytellers |
If you've read some of the Dark Angel novels, you'd know that the white Deathwing armour is an old tribal custom of their people - spreading white ash on themselves before entering combat and group of marines are given this rite in one of the stories - Imagine painting an army of Space Marines that look like they're covered in ash?
Outside Influence
self, Crimson Lance Space Marines |
Paint up an army of marines to look like the Crimson Lance from the video game Borderlands. In addition to the paint job, you can create custom equipment like the storm shield that Terminator is using - styled after the riot shields in the game, instead of using the normal ones. This is an example that should even be WYSIWYG legal, since it's obviously a shield.
Whatever You Want
self, Cygnar steam punk made fantasy dungeoneer |
Make up your own colours, replace models for things they're not supposed to be, bring fantasy themes to sci-fi or take post-apocalyptic / steam-punk tech to fantasy, etc.
Who says Orc/ks have to be green? self, Minions from Overlord game |
Modification, Conversion or Total Conversion
Plan your creations out ahead of time using notes, doodles, etc. There's a few different levels you can get into here.
Modding
Sharpening Weapons |
Chips in armour, extra antenna, guns from older editions, replacing weapons to make them WYSIWYG, etc.
Conversion
self, Harlequin Wraithlord made First Cut, Games Day |
Hive Fleet Nostromo From Dallas at Fawcett Avenue Conscripts |
- These could mean heavier duty modding of existing models to repose them.
- Or changing their look by replacing a few key things (like their heads) to give them a different theme.
- Perhaps instead of using Tyranid rules you wanted to play as Imperials and converted an Imperial army into a Genestealer Cult, full of the expected mutations and limo-tanks.
- Or maybe you want to create an Exodite Eldar host and use a mixture of elf-like models from other systems like Warmachine's Retribution, or even Fantasy lines.
Total Conversion
Grot Rebellion by Proiteus |
You'll need a good group of players who are willing to play against your army, and expect that some tournaments could turn you away for being "too different". If you plan on playing it, find a good way to PUBLICLY show what units are what. (It's a trust thing)
I'm talking about things like a Star Wars Imperial army where even tanks have been replaced by AT-AT walkers, or a Fantasy army using 40k rules
This guys gun is going NO WHERE |
Love WYSIWYG or hate it, some scenes require it in normal play, as do most tournaments. You may have to ensure your models still have all the appropriate wargear.
Some models are such a hunk of metal/plastic/resin that physical limitations will make it impossible to cut an arm away from a body or do some other mod you want. These take a lot more work - which is OK, if you're up to it. You might have to destroy an arm held close to a chest, and replace it with an arm from another model, or use another model entirely and mod it until it looks like the one you want.
Style
Colour Contrast
Similar colours give individual models an incredible look. Be it dark and gritty or light and more washed out. These models will look amazing up close, but can blend together on a battlefield. By contrasting colours, you can make models really jump out from the battlefield, but they might not look as uniform or nice up close. Strong shadows and bold highlights go a long way to create some nice contrasts.
Bringing a New Style to the Hobby Left to right, top to bottom: Doom 3, Sin City, Silent Hill, Adrian Wink, Gary Taylor photos sourced fully at linked article |
Lighting
Massive Voodoo zenithal lighting tutorial |
Those standing in lava fields or with electricity buzzing around them. Perhaps underground armies in tunnels lit by yellow torches, green ooze or blue fungi.
Dirt and Damage
self, Postapocalyptibuggy final shots |
Mud covering the feet and leggings of troops as well as the bottom sections of tanks, Necrons rising after centuries from a watery planet and are covered in rust or Desert Raiders covered in sand. Cutting chips out of armour and weapons, breaking off antenna, slicing oozing wounds into skin, etc.
Also, Finecast modelling defects don't count as "battle damage"
I just want to say that I'm really enjoying this series. I would have some sort of intelligent comment to make, but this morning's reading is brought to you by the letters S and L (for Sleep, Lack Of).
ReplyDeleteYeah a great series indeed. I'm getting heaps of value out of these articles.
ReplyDeleteExcellent work! This was quite inspiring.
ReplyDeleteI also like the little finecast dig at the end haha.
Great article! really enjoying this series.
ReplyDeleteLook, it's my army!
ReplyDeleteAnd used in a great article too.
Cheers
Thanks all :)
ReplyDelete@Speedfreak: I hadn't see that army until I was hunting pics for armies I had seen around - I had to include it because it looks great!